Stop cheaters without punishing real players
Epsilon checks every player on your Paper server against the vanilla Minecraft client. If a real client could not have done something, Epsilon catches it. If one could, the player keeps playing.
For Paper 26.1 or later. See which versions work together.
What it catches
Epsilon looks at everything a player sends, not only how they move.
Movement
Speed, flight, step, anti-knockback and anything else that changes how players move, whether they walk, swim, glide or ride.
Combat and building
Hits and block placements that do not match what the player is looking at and can reach.
Inventory
Items that move in ways no real click in the game's inventory could produce.
Modified packets
Sending too fast or out of order, faking values, and actions the vanilla client never performs.
Setup
Epsilon runs on each Paper server. It needs PacketEvents 2.13 and Java 25.
Download Epsilon
Get
epsilon.jarfrom dl.epsilon.ac/latest.Add it to your plugins
Put it in
plugins/next to PacketEvents. On a Velocity or BungeeCord network, add it to each server behind the proxy, and keep ViaVersion there too if you use it.Restart the server
Epsilon is running once the server is back up. The very first start takes a little longer while it fetches some game files.
Compatibility
Players can join on the same version as your server or a newer one.
| Your players | ||
|---|---|---|
| Your server | Java Edition 26.1.2 | Java Edition 26.2 |
| Paper 26.1.x | Supported | Supported |
| Paper 26.2 | Not supported | Supported |
| Also needed | |
|---|---|
| Java | 25 or later |
| PacketEvents | 2.13 |
| Networks | Velocity and BungeeCord, with Epsilon on each server behind the proxy |
| Bedrock | Players joining through Geyser can play; Epsilon does not check them yet |
Tools for your staff
Commands and alerts are available to operators by default.
| Command | |
|---|---|
| /epsilon alerts | Turn cheat alerts on or off for yourself. |
| /epsilon verbose | See every flag as it happens, without the usual rate limit. |
| /epsilon exempt <player> | Stop punishing one player until they log off. Alerts about them keep coming. |
| /epsilon version | Check which version is running and whether an update is waiting. |
Common questions
Will players with lag get flagged?
Lag is part of what Epsilon models, including sudden spikes, so a player on a bad connection is judged as a real client on a bad connection.
Which Minecraft versions can players use?
Java Edition 26.1.2 and 26.2, as long as the player's version is not older than your server's. The compatibility table shows every combination. Epsilon cannot check a version it does not know, so players on other versions cannot join. Support for new Minecraft releases arrives through updates.
Can Bedrock players join?
Yes, through Geyser. Epsilon lets them play without checking them. Geyser on the same server works as installed. On a network, install Floodgate on the servers behind the proxy, or use Velocity's modern forwarding, so Epsilon can tell a Bedrock player from a Java one.
Will it slow my server down?
Epsilon does its work away from your server's main thread, so it does not hold up the game.
Where do I install it on a network?
On every Paper server behind your proxy, not on the proxy itself.
Get Epsilon
One jar for every Paper server on your network. It keeps itself up to date from then on.